_players = call A3E_fnc_GetPlayers - [Player_Server] - Escape_Players_enemy;
if ({_x getVariable ["FAR_isUnconscious",0] == 1} count _players == count _players) then [{
	a3e_var_Escape_AllPlayersDead = true;
	publicVariable "a3e_var_Escape_AllPlayersDead";
	[] spawn A3E_FNC_FailTasks;
},{
	[["玩家没有全部倒下，无法执行！", "PLAIN"]] remoteExec ['TitleText', _this];
}];

